Overview

Geometry Dash is a rhythm-based platformer game developed by Robert Topala in 2013. It is available on iOS, Android, and PC via Steam and can be played online on many gaming websites. The game has gained much popularity due to its challenging gameplay and unique in-game music for every level.

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Gameplay

In this game, players control a square-shaped icon that automatically moves forward. They tap or click to make the icon jump and avoid obstacles. Players cannot control the direction and speed of the icon. The game control is simple, but the levels gradually become very hard, requiring perfect timing and memorisation. The obstacles include spikes, saws, gaps, and other traps strategically placed in synchronisation with the music. The game contains checkpoints only in Practice mode.


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The official game currently has 22 levels with more under construction. They are Stereo Madness, Back on Track, Polargeist, Dry Out, Base After Base, Can't Let Go, Jumper, Time Machine, Cycles, xStep, Clutterfunk, Theory of Everything, Electroman Adventures, Clubstep, Electrodynamix, Hexagon Force, Blast Processing, Theory of Everything 2, Geometrical Dominator, Deadlocked, Fingerdash and Dash.

In addition to the main game, several official spin-offs have been released:

  • Geometry Dash Lite: A free version with fewer levels and ads.
  • Geometry Dash Meltdown: Contains new music and graphics and is a teaser for update 2.0.
  • Geometry Dash World: A short campaign game with daily levels and quests.
  • Geometry Dash SubZero: It shows some mechanics from update 2.2.
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Geometry Dash has a reputation for slow updates, with the most infamous being Update 2.2, which was announced in 2017 and was released in 2023. Despite this, RobTop frequently engages with the community through social media and shares teasers and developer insights.

Monetization

The main version of the game is available for $2 on mobile and $4 on Steam. Other versions, such as Geometry Dash Lite, are available for free. These versions contain ads. There are no in-game purchases or any pay-to-win mechanics. This game approach has been praised for being fair and accessible. The built-in level editor, available only in the paid version, is the most revolutionary feature. It’s a creative tool that lets users build, decorate and publish their own levels, without any further payment.

Tips and Tricks

  • Master the basic levels first. These will teach you the basic jump timings, spike layouts, and the gameplay.
  • Make Practice Mode your friend.
  • Pay attention to rhythm and beats, as many jumps align with the music.
  • Train your muscle memory to react to patterns instead of individual obstacles.
  • Play on a tablet or larger screen if possible, as it provides better visibility and gives you more time to react.
  • Keep practising and don’t feel discouraged. Most players take thousands of attempts to beat the demon levels.
  • Go to Settings and hide the attempt counter, which removes pressure.
  • Mentally divide the level into 3 or 4 sections and then proceed to master each segment individually in Practice Mode.
  • While nearing the end of the level, try not to become nervous.
  • If you're stuck, take a short break and come back fresh.
  • Watch pro players play and learn from their expert techniques and gameplay. Joining the Discord servers or Reddit (r/geometrydash) can provide help and feedback.

Experts' Corner

The player icon is slightly smaller than it looks. While avoiding spikes and edges, small adjustments also matter. Try playing with different icons if you are stuck on a level for some time. You may also customise your icon for more visibility as per your preference.

Use buffer tapping: This occurs when you press and hold the jump button just slightly before your icon lands or hits a jump pad, allowing the game to queue the input jump and execute it at the first available frame. This helps a lot in levels with tight jump windows and in wave and ship sections. Another advantage of this is that it reduces the input lag impact, especially on mobile.